The slums is one of the largest areas in strayed, with plenty of locations for players to explore. This bodes well as several chapters of the game take place here to some degree, starting with Chapter 4, The Slums. Like strayed itself, it’s a relatively short affair for those who know what they’re doing, although it can take a moment or two for some players to get their bearings.
In addition to a host of main story missions, the Slums also offers a wide variety of side activities, including multiple memories and a few badges. Fortunately, these side missions don’t have to be completed until the beginning of strayedIt’s the eighth chapter, so players can break them down gradually or keep them until the very last minute. Either way, they don’t need to rush.
Complete Chapter 4 of Stray
When Chapter 4 of strayed for the first time, players find themselves in an alley with a robot cleaning the floor ahead. If they approach this robot, it will panic and alarm bells will ring around the slums. Players must follow the path in front of them until they reach a robot called Guardian, who, after some translation of B-12, will consider the cat harmless and end the state of emergency.
Once things calm down, players must show Guardian or one of the other robots the postcard they picked up at the end of strayedthe third chapter. They will mention that there is a group of robots called the Outsiders who are experts from the outside. Fortunately, the last remaining member of the group can be found in a nearby apartment near an orange neon sign.
Finding Momo’s apartment should be fairly easy thanks to the neon sign. Once there, Momo will hand over his notebook, after which B-12 will propose to track down the notebooks of the three other members of the Outsiders. Fortunately, their apartments each have an Outsiders logo on the front, making them fairly easy to find.
When players go outside again, they should look to the left, where they will see an Outsiders reporting on a roof with metal railings along the side. Once they get there, they must remove the energy cell from the building’s ventilation system, allowing them to fall to Zbaltazar’s apartment. When players jump on the two stacks of boxes near the bank, the boxes fall down and they can pick up Zbaltazar’s notebook from the floor and then scratch the window curtain to leave.
Doc’s apartment is to the right of Momo’s and can be easily seen again thanks to the blue Outsiders sign outside. For those in trouble, it’s near the roof with a TV and sofa on it, right above one of the four working vending machines in the slums. Players can enter the apartment through an opening in the door and, when they enter, must go to the bedroom at the back and knock over some piles of books by jumping on them.
Once in the bedroom, players must translate the note on the bed to learn about Doc’s hidden safe and obtain the safe key. They must then go to the row of bookshelves with the ladder at the end of it and jump onto the book stacks on the floor to access the vault. Using the key they just picked up, players can open the safe and put their paws on Doc’s notebook.
The last of Outsiders’ notebooks can be found in Clementine’s apartment, which is right across from Momo’s house and has a large Outsiders logo on the wall outside. After jumping through the open window, players must go through the opening in the sliding glass door and around the corner to the area with Clementine’s computer. On top of an old monitor on the left, they will find Clementine’s notebook.
Now that they have all four Outsiders notebooks, players can return to Momo and show him the other three. One of them contains a message about an error in the design of the transceiver he has been working on, which will lead to Momo repairing the device and asking players to take it to the top of a nearby building. Unfortunately, however, this leads players to the Zurk-infested area and the fifth chapter of the game, Rooftops.
Side content in chapter 4 of Stray
- “Territory” Trophy (4/12): Scratch the window curtain instead of Zbaltazar to exit the apartment (don’t miss it).
- “Cat’s Best Friend” Trophy: Take on Guardian, Grandma, Zakk and Riko for four of the five robots needed to unlock the trophy. It doesn’t matter if players miss one or all, though, as there are seven other robots for players to crawl into strayed.
- “Badges” Trophy (Music Badge): Find the eight pieces of sheet music scattered around the slums and give them to Morusque.
- “I remember!” Trophy (2/27): Examine the dead robot behind the sign on the roof at Guardian.
- “I remember!” Trophy (3/27): Give Azooz three cans of energy drink to find the Ancient Relic item in the market.
- “I remember!” Trophy (4/27): Examine the computer parts bowl on the top floor of Dufer Bar.
- “I remember!” Trophy (5/27): Check out the video game poster on the wall in Momo’s bedroom.
- “I remember!” Trophy (6/27): Examine the “RIP Humans” graffiti on the wall near Seamus’ apartment.
- “I remember!” Trophy (7/27): Examine the robot graffiti you can find by climbing up the wall in the alley to the left of Morusque
- “I remember!” Trophy (8/27): Examine the plants in the upstairs corner of Elliot Programming.
The aforementioned side content can be completed anytime from the start of Chapter 4 (The Slums) to the point where players jump on Momo’s boat at the start of Chapter 8 (The Sewers).
strayed is now available on PS4, PS5, and PC.
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